Thursday, July 11, 2024

Project Bismuth

Bismuth aimed to be a fast pace action roguelike battler. I joined the team and made these contributions:

- establish character content pipelines
- set and integrate skeleton/skinning for all the enemy, character and outfit models into the game
- incorporate performant solution for performant runtime character customization plugin
- modified game systems related to weapons, UI and Animation retargeting for character customization art goals
- setup physics settings for character dynamics